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In this video, I walk you through my complete process for creating a high-quality Battlemap in MapForge, my map-making module for Foundry VTT. We’ll build a bandit hideout from scratch, focusing on real-world design techniques, lighting logic, and height hierarchy. If you enjoy my work and want to support the development of MapForge and my other modules, please consider becoming a patron! Support on Patreon & Download MapForge and the Starter Pack: / wandandwidgets Join our community on Discord: / discord ⚠️ IMPORTANT ALPHA NOTICE: MapForge is currently in its Alpha stage. Bugs, crashes, and missing features are expected as we continue to polish the tool. Your patience and feedback are vital to our progress! 📍 CHAPTERS: 00:00 - Introduction 00:40 - Importing Assets (Starter Pack) 01:59 - Setting the Theme and Tips 02:50 - Selecting Terrain Textures 04:54 - Terrain Blocking: Painting the Base 08:34 - Technique: The Importance of "Flatten" 10:17 - Paths & Lines: Bringing Grass to Life 14:16 - Paths & Lines: Water Details 17:56 - Building a Massive Stone Cliff 24:11 - Vegetation: Trees & Height Hierarchy 29:30 - Natural Details and Environmental Storytelling 33:19 - Architecture: Framing the Bandit Shed 38:16 - Doors & Windows (Canonical Angle) 40:53 - Interior Clutter: Furniture & Details 48:31 - Final Touch: Light & Shadow Tuning 52:16 - Wrap-up & Acknowledgments