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Source Port: DSDA-Doom v0.29.4 cl9 UVMax, Pistol Start, No Saves Find the Wad Here: https://doomwiki.org/wiki/Whispers_of... Whispers of Satan on the DSDA archives:https://dsdarchive.com/wads/wos Hi Res SFX: https://www.perkristian.net/game_doom... Download DEVOURFONT: https://drive.google.com/file/d/159Ao... My BIG wad list (2.0!!! Now with lots of features): https://1drv.ms/x/c/cbc19484ffe64f2b/... Map Author: Paul Corfiatis (pcorf) Song Name: Max it Out (Paul Corfiatis (pcorf)) Difficulty: 5 Design: 3 *Current Record* 9 second improvement on the previous record. Could do better... But I cannot possibly bear to play this map again. I believe this is one of the other maps that people hate on pcorf for due to the copy/pasted rooms. This one actually doesn't bother me as much since its supposed to be a school, and mowing down zombies doesn't really get old. Well, on a casual playthrough sure. But for a speedrun I am extremely sick of those 2 classrooms. This route is like the last map, in that the first minute or so is extremely deadly and requires a lot of luck for everything to go right. Having no armor is rough with all those hitscan. And it felt like the hell knights, barons, mancubi, cacodemons, and lost souls were all cursed to always hit max damage rolls. So many times my health just disappeared in an instant from something I couldn't see or couldn't avoid. I found that the regular shotgun was more effective at clearing the classroom than the SSG. The vertical spread is what kills it since a bunch of the pellets get stopped by the benches. One of the most common run-killers, was the mancubi prematurely opening the classroom doors. Throws off everything. You want to clear all the zombies before the baron reaches the door since if it enters that room with you then you cant be picking up the dropped ammo while fighting it. That room with the lost souls is horrible as well. Dodging them and the hell knight, while on thin ledges, just sucks. I was going to try to telefrag the hell knight but I could only pull it off in practice a few times so it seemed too risky. Everything after that area is easy though. Once you have that secret with the huge ammo stash, you can play a lot more aggressively and have some health to spare. Those dark closets with the 2 imps are annoying though. Since they start further back in the cell its hard to verify if they're dead so I always waste some time firing an extra shot. I also must say that this midi has driven me insane after listening to it for like 3 hours. That whistle gives me a headache and it'll be stuck in my head the rest of the day I'm sure.