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Next campaign map is Stronghold. Everyone is talking about it being hard. If I use math then I can declare that it is... 50% more! Early on I said I'm not doing speed runs... buuuut... well my first attempt was so close to a nice round number that I set the goal for myself to capture it in less than 30 minutes. The map itself isn't hard; there are plenty of approaches that could result in "not losing" (winning slowly), but working on the optimization to do it as fast as I can was a lot of fun. Oh, and the map after this is Crevice. I'm gonna skip that one because it's boring. It's just a bigger Ravine and the same approach also clears it quickly: rush surge, built afflicts, and ignore carbide. Visit my PvP servers! That's the whole point of doing any videos. I operate the Eviction Mindustry servers, which are based on hex war and balanced for competitive and individual focused PvP. It plays like a real time strategy game but trying to emphasize building, economy, defenses and mass production of units instead of micro management. Mindustry V7 (v141.3) Eviction servers: Erekir: 165.232.137.170:6568 Serpulo: 165.232.137.170:6567 discord: / discord #mindustryv7 #rts #mindustry