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Witchfire - Irongate Castle No Damage Taken Full Completion & Clear on Gnosis IV (All 7 Combat Encounters & Boss Fight). Just a quick video showing a full clear of the Irongate Castle in Witchfire on Gnosis 4, No Hits Taken, with all 7 combat encounters and the boss Familiar being cleared. Details below. The last of the 3 levels, and probably the hardest of the 3 to no damage. A lot more variety with the enemies, and a lot more to look out for with tankier enemies. The bell build still locks most of them down, and Basilisk takes care of almost everything else. The final boss can be a little awkward, as sometimes I was taking damage from lingering damage off to the side with no animation on the ground. Either way, this is probably the last Witchfire video for now, but I'll continue playing it for fun and see what the updates contain until full release. It's a brilliant game, I highly recommend it. --- As for the run and goals I'm setting for these: I'm counting a "full clear" as clearing all 7 combat encounters and the boss fight of that map. While it could be argued a full clear involves all the bonus objectives, chests and vaults, I feel for a no damage run as long as you're clearing all of the main combat encounters and boss, I'm happy with that being considered a full clear. To include all objectives and vaults, I'd classify that as a "full clear with all objectives" or "100% clear". For further context on these, here's the 3 different categories I'd consider myself. 1. Any successful extraction or boss completion. This could involve just simply rushing the boss and that'd be considered a "clear", but not a full clear. Too much leeway for this though. 2. A "full clear" including all 7 combat encounters and the boss. There's no wiggle room, and the only consistent metric of success is that all combat encounter enemies are defeated, and the boss. 3. A "full map clear and all objectives". There's also a lot of variation and wiggle room here. Sometimes you'll only have 1-2 events, sometimes you may have 5-6. Some events require little to no effort, some a bit moreso, and can be very slow to watch. Additionally, you can instantly fail any event and it'll be counted as "complete". There's also the question of whether to include vaults, chests, and any other objectives like Sentinels or Gatekeepers. This would end up being more akin to "100% clears" on other games. So with that novel out of the way, my decision to go with option 2 should make logical sense. It's the only one that has a consistent metric of success, without any way to workaround it. I'll keep these no damage clears as a "full clear", and other future map completions as "full map clear with all objectives and vault" aka "100% clear". --- Witchfire Playlist: • Witchfire PC setup: Fractal Design Meshify 2 XL, Corsair AX1600i, MSI PG Z790 Carbon Wifi, i9-13900k, Arctic Liquid Freezer II 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6400 CL32, 5x Arctic P14 PWM, 2x Samsung 990 Pro NVMe SSD 2TB, 8TB Samsung 870 QVO SSD ================================================== SUBSCRIBE HERE: https://www.youtube.com/esoterickk?su... BECOME A CHANNEL MEMBER HERE: https://www.youtube.com/esoterickk/join Thank you so much for your support!