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Lets now go into detail regarding the Selective Forwarding Unit, or SFU for short. This handy media streaming function helps reduce resource usage when Pixel Streaming to multiple peers and overall is a great addition to any deployment. If you would like to read more information about SFUs in general, have a look at this page here: https://bloggeek.me/webrtcglossary/sfu/ Pixel Streaming is brought to you by Epic Games and is available now in Unreal Engine 4.27 and up. ------------- 00:00: Introduction 00:12: What is the SFU? 01:06: SFU configuration 03:10: SFU port 03:50: Running the SFU and signalling server 04:35: Specifying SFU layers via launch arguments on the application 05:18: Explaining the SFU layer launch arg 06:41: Running the application and joining the stream/SFU 07:15: Creating a manual layer switching blueprint in Unreal Editor 10:23: Testing manual layer switching 11:14: Outro ------------- This video series is brought to you by TensorWorks https://tensorworks.com.au/ For business enquiries, reach out to us at: [email protected] For general enquiries, come join our Discord! / discord