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Grandstand is a surprisingly ambitious football management game for the Sinclair ZX80, published in 1985 in the pages of ZX Computing magazine. By that point the ZX80 was five years old and long overshadowed by the ZX81 and ZX Spectrum, yet a dedicated community — and a few determined programmers — were still pushing the machine far beyond what anyone expected. Written entirely in ZX80 BASIC, Grandstand delivers a full football management experience on hardware with no graphics mode, no sound, and a CPU that stops drawing the screen whenever it thinks. Despite those limits, the game offers league tables, match results, team management, and a fast, tense match engine built entirely from text and integer maths. What makes Grandstand remarkable is how playable it still feels. Matches resolve quickly, decisions matter, and the pacing is so sharp that it’s easy to forget you’re playing on a machine from 1980. It stands out as one of the most polished late‑era ZX80 programs, and arguably the most complete football game ever written for the system. A fascinating piece of Sinclair history, a testament to creative programming, and a reminder that even the simplest hardware can deliver something unexpectedly gripping.