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Making a fan-made of DarkOrbit in Unity: D, something fast, took about 3-4 days A few years ago in the U I tried to make a small DarkOrbit using XNA Framework, it took me about 3 weeks to achieve something similar to the video. Now try to do the same in Unity (takes only 3 days). There is still a long way to go so that it can be something similar to DarkOrbit but the idea was just to do the basics, for now I'll leave it like that maybe later add more things and also the Online: D Try not to code crazy and use some Design Patterns such as: Factory, Builder, Adapter, Pool Object, Observers / Event Queue, among others. Although in the end for speed I ended up mixing some things and it did not turn out very well.Anyway you can see / download the source code (and the project) at: https://github.com/jlopez123/DarkOrbi... ---------------------------------------------