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Most of these craft are a "direct example" of what to "avoid," during early design processes but it gives the general idea of how to construct ISV's in Kerbal Space Program. Submit any designs to / interstellarvehicles or ask about them. Near Future: https://forum.kerbalspaceprogram.com/... (Necessity) Far Future: https://forum.kerbalspaceprogram.com/... (Necessity) KJR (Joint Re-inforcement): https://forum.kerbalspaceprogram.com/... (You'll need this for craft longer than 200m and it's just a generally good idea to have it in stock KSP as well) WASD Editor: https://spacedock.info/mod/56/WasdEdi... (Necessity for craft longer than the SPH or VAB) Editor Extensions: https://spacedock.info/mod/48/Editor%... (Necessity for craft longer than 200M for rigid attachment) Sterling Systems: https://forum.kerbalspaceprogram.com/... (Optional for electricity and radiators) *I'd highly recommend installing all of these mods with Ckan as they require so many dependencies.