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In this video, I will replicate the previous video code, but I will use libDragons MakeSprite tool, to convert images for us. And add them to a filesystem folder, which we will include in our N64 ROM. And treat that folder as a virtual filesystem, which we can load images from as we please. I also go over the libDragon way of drawing images, using their graphics commands, as a replacement for the Blitting functions from my last video. Below is a link to the project and all the assets, that are featured in the program. https://sourceforge.net/projects/retr... If you have found this video useful, please consider saying thank you by, buying me a coffee at https://buymeacoffee.com/briangivenh Or buy a game or check out my current games over at Itch.io https://brig78cx.itch.io/ Any issues, questions or suggestions about the video, please let me know below and I will reply next time I am online. Just to let you know, that LibDragon updated their compiler, after this video was made, the code is mostly the same you just need to make sure that you include the .aspect_ratio, .pal60, and .overscan setttings now, into the resolution_t struct, when passing to display init, otherwise you code wont work. resolution_t res; res.interlaced=INTERLACE_OFF; res.aspect_ratio=0;//1.7777f; res.pal60=false; res.overscan_margin=0; display_init(res,DEPTH_16_BPP,3,GAMMA_NONE,FILTERS_RESAMPLE_ANTIALIAS);