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Why does your ACRally look WRONG? Fix your blurry appearance (full guide in the description) Updated guide here: https://sites.google.com/view/acrally... Or here: https://www.overtake.gg/downloads/%E2... TSR is a temporal upscaler, meaning it uses data from previous frames (history) to fill in the gaps of the current frame. The Problem: Rendering a game at native 4K is extremely taxing on hardware. The TSR Solution: The engine renders the game at a lower resolution (e.g., 1080p). TSR then looks at the current frame, compares it to past frames, uses motion vectors to track how pixels have moved, and "reconstructs" a 4K image that looks nearly as sharp as the real thing. Key Advantages Platform Agnostic: Unlike DLSS (which requires Nvidia RTX cards), TSR works on almost all modern hardware, including AMD, Intel, and consoles (PS5/Xbox Series X). Anti-Aliasing Included: Because it uses temporal data to smooth out edges, it effectively replaces traditional anti-aliasing (like TAA). It eliminates "jaggies" while simultaneously boosting performance. High Detail: It is significantly more advanced than older spatial upscalers, handling thin lines, hair, and distant geometry with much less flickering. GPU: NVIDIA RTX 4080 (16GB VRAM) CPU: Intel i5-13600KF RAM: 64GB Performance: 75+ stable FPS #ACRally #RTX4080 #AssettoCorsa #SimRacing #TAAGhosting #DLSS #GamingSettings #RallySim #TutorialITA