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This course focuses on basic approaches to those legal issues that relate to the unique features of computer games that have legal significance and the social relationships that arise around them. The course will be interesting for a wide range of listeners – from lawyers wishing to improve their qualification to representatives of game developing companies and publishers seeking to form general but systematic ideas of what legal problems are related to their professional activity. While the author is a Russian practicing lawyer, and many of the examples focus on the national law and practice, the course may be useful to anyone interested in the topic, since the legal problems of the videogame industry in the world are based on the same logic. More about the course: https://online.spbu.ru/introduction-t...