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In this session from Upper Bound 2025, legendary programmer and Keen Technologies founder John Carmack outlines his journey from creating foundational video games, like DOOM and VR technology like Oculus to tackling what he now considers the most important problem of the future: developing Artificial General Intelligence (AGI). Arguing that modern AI research is too comfortable in "turn-based" simulations, Carmack details his hands-on experiment to ground reinforcement learning in physical reality: a robot that plays a real Atari console using a camera and a robotic joystick. Carmack discusses the practical lessons from this experiment to frame his focus on solving the fundamental, unsolved problems in AI, arguing that only by confronting the messy challenges of reality can we build truly robust, intelligent agents. Upper Bound 2025 is Amii's annual artificial intelligence conference, held in Edmonton, Alberta, Canada. It serves as a key international forum for leading researchers, industry innovators, and policymakers to engage with leading-edge advancements and discuss the societal implications of AI and machine learning. The conference bridges gaps between technical and non-technical audiences, theory and practice, and academia and industry, focusing on themes such as AI for critical infrastructure, AI in health, industrial operations, responsible AI, and AI Literacy. #AI #ArtificialIntelligence #ReinforcementLearning #JohnCarmack #KeenTechnologies #GameAI #MachineLearning #VirtualReality #VR #AIResearch #TechTalk #DeepLearning #Atari #Amii #UpperBound #AIConference #AIDevelopment #FutureOfAI #ComputerScience #Innovation #Robotics #AIBenchmarks #SparseRewards #TransferLearning #MultitaskLearning #AICommunity #TechTrends #SoftwareDevelopment #Gamedev #RealTimeAI