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Battle of Kursk (defaite) PSRM Armored Event Date: 27.12.2025 8pmGMT/9pmCET/3pmEST Hosting: 3PzG Made by: Knefel40 Pov: Gunner of Churchill IV/M4a3 FNFL Phase 1 Staging: 10 min Axis: Attacking Soviets: Defending Axis: The main goal is to capture “Frontline HQ” Soviets: The main goal is to stop Axis from taking over “Frontline HQ” Bonus Objective Phase 1: Somewhere in the designated zone there is a German radio station. Time: 15 min (from start of Phase 1) Axis: If radio is not destroyed after 15 minutes, they will get additional tanks. Soviets: They can enter the German Staging Zone during this objective. Their job is to prevent Axis from requesting additional tanks via radio. AFTER 15MIN SOVIETS MUST LEAVE German Staging Zone Phase 2 Reorg: 5 min (no ceasefire) Axis: Attacking Soviets: Defending Axis: The main goal is to capture “Lumbermill” Soviets: The main goal is to stop Axis from taking over “Lumbermill” Bonus Objective Phase 2: Soviet reinforcements are arriving. The convoy is protected by anti-tank guns. Time: 15 min (from start of Phase 2) Axis: Destroy anti-tank guns before Soviet reinforcements arrive. Soviets: If guns are not destroyed after 15 minutes, they will get additional tanks. Phase 3 Reorg: 5 min Axis: Attacking Soviets: Defending Axis: The main goal is to capture “Crossroads” Soviets: The main goal is to stop Axis from taking over “Crossroads” Match ends when all points are captured by one team. Match ends when the set time runs out. Match ends if one side has no tanks left and most of their team is already dead. Major Axis victory - They captured all main objectives Minor Axis victory - They captured Frontline HQ and Lumbermill Major Soviet victory - They hold all main objectives Minor Soviet victory - They hold Lumbermill and Crossroads Rules Standard EUF rules + additional: You need at least 2 crew members to operate a tank cannon. Tanks are limited for each crew (check sheets) Once the phase ends, defenders must retreat to the next one.