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Now Available on IndieDB: http://www.indiedb.com/games/dragonspawn Dragonspawn is a lighthearted piss take on many modern games, and contains a lot of crude humour and distasteful jokes, it should not be taken seriously and isn't recommend for the faint of heart or serious of temperament. Though largely inspired by the game Berserker Quest VI: Curse of the Onyx Medallion (http://armitagegames.com/), Dragonspawn borrows many technical design choices from the Borderlands, Call of Duty, Bioshock, Mass Effect, The Elder Scrolls franchises without directly trying to replicate any of those titles (except maybe in the area of the HUD). Early on the game just involved walking around shooting at a dragon that would fly through a large room breathing fire. As the game evolved through the production cycle many highly unnecessary game mechanics were violently cobbled on to 'make it better' (that was a joke). This project was originally created for a University Assignment and all of the associated assets were created by one individual in an 8 week period. Programming, Artwork, and 3D Modelling - Tylah Heil (http://www.tylahheil.com/). Music - Kevin MacLeod (http://www.incompetech.com/).