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games aren't made for you anymore. скачать в хорошем качестве

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games aren't made for you anymore.

stryxo who uploads is back to control the algorithm with a video about how certain gamers want way too much detail in video games because what’s ultimately important is the GAMEPLAY of said video GAME. social media sites: Twitch -   / stryxo   Twitter - https://x.com/Stryxo Bluesky - https://bsky.app/profile/stryxo.bsky.... Instagram -   / stryxoinsta   Discord -   / discord   When I say that “games aren’t made for you anymore”, the person I’m talking about isn’t playing games the same way you and I play video games. They don’t care about the characters, the world around them, much of the story, or even the actual gameplay, what they DO care about…are the details. I’m talking the tiniest details, like how Ghost of Yotei now lets you cut grass with your sword, which wasn’t a thing in Ghost of Tsushima. Or it’s the cooking fish minigame where you use your PS5 controller to dynamically cook a piece of fish, which, is cool, I guess, a good tech demo, but isn’t really indicative of any sort of leap in quality compared to the game’s predecessor. Yet, because these details do exist, it’s something that everyone can immediately point to and cite as legitimate reasons this sequel is a step up. And by legitimate reasons I mean a youtube short where someone just captions some cool nerd out detail in a game with something like, “when the developers finally care about realism” Ghost of Yotei isn’t alone in being a victim of this. Cited by many people as truly one of the greatest games of all time, Red Dead Redemption 2 is something I just haven’t played yet. I’m not sure why, just hasn’t really happened yet, kind of like saving the best bite of a sandwich for last? I know Red Dead Redemption 2 will be good, and I’ve had enough people recommend it to me to know I’ll like it, but what I’ve heard in these recommendations more often than the characters, or story, or gameplay, is how detailed the world is. The NPC that cooks in your camp has a detailed routine he follows depending on what time it is, where you shoot someone on there body will give you a different reaction and animation as they die, and I think pretty much everyone has heard about the horse balls at this point. I’m not here to rain on the parade of people who like these details, they’re impressive, and I’m sure go a great way at immersing you in the world, but the more these are propped up as the reasons I should be playing Red Dead Redemption 2, the more I begin to suspect the game is just 3 Nvidia executives in a trench coat trying to sell me on a new graphics card. I get why these tiny details are focused on by developers, ever since the early 90’s the gaming industry has been bent on pushing the technology of each generation further and further. It used to be really easy to convince the average gamer that their games were evolving, why should you buy an N64 and upgrade from Super Mario World to Super Mario 64? This one is 3D, and some, are calling it life-like. The jump to the PS2, even better 3D, just look how incredible the new Final Fantasy 10 looks, this IS the next generation of gaming. Until the actual next generation of gaming came along, and the next, and you get where this is going. Nowadays, marketing teams have to convince the average person who cares about graphics and details, that Uncharted 4 is actually outdated now compared to the Last of Us 2. S-see the eyes animations and the uhhhm, the pupils? Seattle umm, grass….a-anti-aliasing…uhhhhhh. It’s a whole lot easier to explain how the technology to make games has evolved when you point out the incredible combat system, rope physics, the way characters react to getting shot, the amount of grass on screen that can be interacted with by the player, the amount of work that went into a cutscene where a fully digital character takes their shirt off, in engine, without any clipping.

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