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Super Mario 64 Blind 100% Run (Full Gameplay | Nintendo Switch/Wii/Wii U Longplay) ► All Nintendo Streams: • All Nintendo Games ► Rare Livestreams: • All Gameplay Streams ► Singing, Skits & Parties: j90ZoiYm&si=N6lCGtoT3rB_vu0W • Lilbumblebear Singing, Skits and Parties ♥ Twitter: / lilbumblebear ♥ Instagram: / lilbumblebear Join me on a full blind playthrough of Super Mario 64, experiencing every level, secret, and boss for the very first time! Timestamps: 00:00:00 Intro & Game Start 00:05:30 Peach’s Castle Entrance 00:15:10 Bob-omb Battlefield 00:40:25 Whomp’s Fortress 01:10:50 Jolly Roger Bay 01:35:15 Cool, Cool Mountain 02:05:00 Big Boo’s Haunt 02:30:20 Hazy Maze Cave 02:55:45 Lethal Lava Land 03:25:10 Shifting Sand Land 03:50:35 Dire, Dire Docks 04:15:00 Snowman’s Land 04:40:25 Wet-Dry World 05:10:00 Tall, Tall Mountain 05:35:45 Tiny-Huge Island 06:05:30 Tick Tock Clock 06:30:10 Rainbow Ride 06:58:00 Secret Stars & Hidden Areas 07:25:15 Bowser in the Dark World 07:50:00 Bowser in the Fire Sea 08:15:35 Bowser in the Sky 08:45:00 Final Peach Rescue & Ending 09:10:25 Post-Game Exploration 09:38:45 End Screen Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo. Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015. Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features. Super Mario 64 is a 3D platformer in which the player controls the titular character Mario through various courses. Mario's abilities are far more diverse than in previous games.[10][11] He can walk, run, jump, crouch, crawl, climb, swim, kick, grab objects, and punch using the game controller's analog stick and buttons. He can execute special jumps by combining a regular jump with other actions, including the double and triple jumps, long jump, backflip, and wall jump. The player can adjust the camera—operated by a Lakitu broadcasting Mario—and toggle between first-person and third-person view.[12] Whether you’re reliving a classic or watching someone experience it for the first time, thank you for joining me on this adventure! #SuperMario64 #BlindPlaythrough #Nintendo64 #FirstTimeGameplay #FullGamePlaythrough #ClassicGames #LetsPlayMario #blindgaming