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Gameplay by me Music: • Buccaneer Island Gem Tiles are tiles with special abilities. They are introduced by Hephaestus in Chapter 6 of Book 1 and are earned by either making long, high-damage words, by defeating an enemy with overkill, or by winning one in a mini-game*. Here is a chart of all seven gem types with their colors, their damage boosts, and their special effects: Amethyst Pinkish-purple 15% Poisons the enemy for two turns**. [Effects can be negated by purification or immunity to poison] Emerald Green 20% Increases Lex's health by two hearts***. Sapphire Blue 25% Freezes enemy. [Effects can be negated by immunity to freeze] Garnet Yellowish-orange 30% Powers down the enemy, thus causing their attacks to cause no health damage for two turns. [Effects can be negated by purification or powering up] Ruby Red 35% Burns the enemy for three turns**. [Effects can be negated by purification or immunity to fire] Crystal Pinkish-white 50% Purifies Lex, purifies the grid, and raises a shield that absorbs all health damage, effects, and ailments for one turn (makes Lex invincible for one turn)****. Diamond White 100% Restores all health and gives Lex one of each potion type. When you defeat an enemy with overkill, you will earn a gem for certain amounts of overkill. Here are the seven (or eight) levels of overkill and their corresponding gem tiles: Whomped! (for the Amethyst) Crushed! (for the Emerald) Vanquished! (for the Garnet) Destroyed! (for the Sapphire) Decimated! (for the Ruby) Obliterated! (for the Crystal) Annihilated! (for the Diamond) #proplay #bookworm #longwords