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In today's episode of the "Silksong" playthrough, we learn the basic controls, fight our first boss, and make our way out of the Moss Grotto. Just like in "Hollow Knight", before being plunged into the greater world, you first need to make your way through a simple, straightforward intro area that helps you learn the controls. Though while the gameplay's similar to that of "Hollow Knight", there are a few key differences that will take getting used to. First and foremost, healing in this game's a lot less flexible than it was in "Hollow Knight". You see, in the former, if you landed a couple of hits, you could heal one unit of health, with you being able to heal three at the start of the game if you maxed out your soul gauge. However, in this game, while healing will restore three units of health, you can only do so by maxing out the gauge. As a result, you may find yourself using magic less often than you did in "Hollow Knight", lest you find yourself lacking the silk (this game's version of soul) needed to heal when you're in a tight spot- which from my experience so far, is surprisingly frequent. The second main difference that you'll notice right from the start is that by default, Hornet lacks a downward pogo, instead utilizing a diagonal dive in the direction she's facing. Essentially, if the Shade's the Shovel Knight of "Hollow Knight", then Hornet's Reaper Knight. However, unlike in "Specter of Torment", where the enemies were large and/or slow, this is a "Hollow Knight" game. As such, while it can feel very satisfying to land a downward strike on an enemy, there's a good chance that you'll be punished for taking the risk until you practice enough. Though unfortunately, no amount of practice will change the fact that you won't be able to pull off half of the pogo-bounce techniques that you could do in "Hollow Knight" with that downward diagonal attack. Another difference between this game and "Hollow Knight" is that unlike the latter, which let you leave the intro area without any real trials, the former requires you to fight a boss. Thankfully, the boss, Moss Mother, is a cakewalk for anyone who has completed "Hollow Knight" (she's essentially this game's version of the Vengefly King); and even if she gives you a hard time, there's a bench right next to the arena.