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This speedrun was timed using IGT (In-Game Time), but the official timing method is RTA-TB-TT, which stands for *Real Time Attack minus Time Bonus minus Time Travel*. It's standard RTA, but subtracts the downtime during Time Bonuses after every level and every Time Travel. The faster your Act times are, the longer time bonuses you receive, thus punishing you in raw RTA for going fast which is why it's removed. Time Travel is the game's main gimmick which adds an extra layer of depth to the run by utilizing the different time period level layouts to optimize your movement. Raw RTA would essentially make Time Traveling completely useless as the cutscene loses you over 7 seconds, which is why it's removed as well. So about the run, a pretty solid time honestly. Suffered some decent time loss in CC3, QQ2 and especially MM2, but nothing too major. Despite the fact that the primary timing method isn't IGT, I would like to push the IGT down to a sub 10 if possible. No pauses as well to try to optimize the run in an RTA setting. Happy with this. What version of the game are you playing? This is the Steam/PC version of Sonic Origins Plus. What controller are you playing on? I'm playing on a customized MadCatz Street Fighter IV Tournament Edition Round 1 Arcade Stick for the Xbox 360. Follow me at: Twitch: / joeybaby69 Twitter: / baby69joey