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Discord server: / discord --- About the run: This run utilizes what I've decided to call """RNG routing""" Basically what this means is I fight the boss using the same RNG seed every single time, meaning the boss is all but guaranteed to behave the same way as long as I also behave the same way. Basically, if I defend on turn 1 and the boss uses a regular attack, every single time I restart the fight and defend on turn 1 the boss will always use the same action in response as long as the RNG hasn't changed, the same goes for turn 2, turn 3, etc etc. --- Rules: Not a rule per se, but this run was played on the Normal difficulty mode. Only Jenna is allowed to perform meaningful actions during battle. For battles where the rest of the party is forced, I have to fail Summons every turn until Jenna is the only one left alive. Failing a Summon is the only true "do nothing" command in the game, as Defending makes you take less damage and is considered a meaningful action. No Djinn may be on Standby when a battle starts to prevent turn 1 Summons, unless they're to be used for the tactic mentioned above. No items may be used in battle, except for the Trident against Poseidon as this is 100% required for the fight to be beatable. --- About the battle: Did you know YouTube has a 5000 character limit for video descriptions? Sounds like a pretty big number, doesn't it? Well, almost every single video in this run so far has left me with about 500 characters to actually use for this section. Even YouTube itself is telling me to save things for the commentary track lol Moapa is pretty easy and not very interesting. Should be a slightly tougher version of Briggs but isn't. Stats and stuff below --- Jenna: --Equipment-- Weapon: Sylph Rapier (Base Attack +124, standard physical attacks become Jupiter element) Unleash effect: Mad Zephyr (Jupiter-aligned standard physical attack with 40 added damage, chance to deal double damage) Body: Festival Coat (Base Defense +28, Luck +10) Shirt: Mythril Shirt (Base Defense +10, Max HP +5) Head: Clarity Circlet (Base Defense +21, Jupiter Power +15) Hands: Leda's Bracelet (Base Defense +38, Jupuiter Power +30) Boots: Golden Boots (Base Defense +15, Agility +30) Ring: Guardian Ring (Base Defense +4, Max HP +20) ---Djinn-- Sour (Mercury-aligned standard physical attack with its end-result multiplied by 1.5, chance to lower target's Resistances by 40) Spring (Heals 70% of Max HP) Shade (Reduces damage taken by 60% for one turn) Chill (Mercury-aligned standard physical attack with 40 added damage, chance to reduce target's Defense by 25%) Gel (Mercury-aligned standard physical attack with its damage multiplied by 1.5, chance to lower Attack by 25%) Blitz (Jupiter-aligned standard physical attack with 30 added damage, chance to Stun) Haze (Become immune to enemy actions for one turn) Wheeze (Jupiter-aligned standard physical attack with 50 added damage, chance to inflict Venom) --Stats-- Level: 44 Class: Cavalier Health: 665 PP: 196 Attack: 425 Defense: 280 Agility: 251 Luck: 26 (These are her stats/class when all the listed Djinn are set. If one or more go on standby then these will change as shown in the Djinn menu during battle.) --------------------------------------------- Enemy stats: --Moapa-- Health: 3042 PP: 0 Attack: 354 Defense: 219/174/120 (Depending on how many rooms you finish before Moapa in the Trial Road before the fight. In this instance, his Defense is 219) Agility: 181 Luck: 40 All Resistances: 100 Susceptible to: Delusion Available actions: Attack (Standard physical attack) Bosca Hit (Standard physical attack with its end result multiplied by 1.7. Is less likely to use this attack if you beat him in Trial Road) Use item: Crystal Powder (Mercury-aligned attack with 100 base damage, carries 3) Use item: Nut (Heals roughly 200 HP, carries 2) Use item: Water of Life (Revives one ally but is unable to use it due to a programming oversight as the target needs to be selected and his allies fade away once dead, carries 1) Use item: Antidote (Cures Poison or Venom but cannot be used as it is lower on the priority list than Water of Life which he can never use thus rendering this item unusable as well, carries 1) --Knight-- Health: 1954 PP: 0 Attack: 321 Defense 151/106 (Also depending on your performance in Trial Road. In this instance, their Defense is 151) Agility: 143 Luck: 36 All Resistances: 100 Susceptible to: Stun, Sleep Available actions: Attack (Standard physical attack) Strong Hit (Standard physical attack with its end result multiplied by 1.4. More likely to use this attack if Moapa finishes a room in Trial Road faster than you) Use item: Bramble Seed (Venus-aligned attack with 140 base damage, carries 2) Use item: Nut (Heals roughly 200 HP, carries 1) Use item: Elixir (Cures Sleep, Stun, Delusion, Psynergy Seal, and Death Curse. Only used if any of these conditions are present on their side, carries 1)