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In this tutorial, you will learn how to generate and add Materials to the floor and Glass object in your Houdini scene. Also, we will discuss how to organize your materials in their own encapsulated networks and how to deal with transparent and refractive Shaders. Besides that, you will get many tips & tricks for working with the IPR and the Material Palette. These topics are covered: Camera Placement Adding a floor Encapsulating Materials Material Networks Understanding the Material Palette Material Presets Principled Shader & Mantra Shaders (Classic Shader) IRP Rendering Debugging Mantra Shaders Adjusting Material Parameters Render Region Feature in IPR Using relative Material Paths Avoiding problem with Glass sideFX Labs Axis Align Glass in a Principled Shader Roughness / IOR Tinting the glass Raylimits in Mantra Refraction Limit This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxf... Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know. If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: / pixeltrain3d Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d Find more information on pixeltrain.de YouTube: / pixeltrain3dvfxtrainings VIMEO: vimeo.com/pixeltrain LinkedIn: linkedin.com/in/pixeltrain Artstation: https://www.artstation.com/pixeltrain