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Learn how Reality Composer Pro can help you alter the appearance of your 3D objects using RealityKit materials. We’ll introduce you to MaterialX and physically-based (PBR) shaders, show you how to design dynamic materials using the shader graph editor, and explore adding custom inputs to a material so that you can control it in your visionOS app. To get the most out of this session, we recommend first watching “Meet Reality Composer Pro.” Once you’re ready to learn how you can incorporate your models and materials into an Xcode project, check out "Work with Reality Composer Pro content in Xcode." Explore related documentation, sample code, and more: Diorama: https://developer.apple.com/documenta... Meet Reality Composer Pro: https://developer.apple.com/videos/pl... Explore the USD ecosystem: https://developer.apple.com/videos/pl... Explore rendering for spatial computing: https://developer.apple.com/videos/pl... Build great games for spatial computing: https://developer.apple.com/videos/pl... Optimize app power and performance for spatial computing: https://developer.apple.com/videos/pl... Work with Reality Composer Pro content in Xcode: https://developer.apple.com/videos/pl... 00:00 - Introduction 00:55 - Materials in xrOS 03:38 - Material editing 10:26 - Node graphs 13:16 - Geometry modifiers 19:14 - Wrap-up More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp