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Greed vs Rubberbanding aka How to get all the money in Tyrian (and why it's a bad idea ;-) 0:01 Starting new Full Game, playing the normal route to secret level "Asteroid?" 13:33 Starting "Asteroids?", playing normally up to stationary turret 14:15 The magic happens - turret generates money giving projectiles, 15:10 Going turbo mode, we need that money fast :) ...the boring part lasts the longest... but a highlight at 58:53 - ship got pushed by projectiles upward but wasn't destroyed 4:23:24 I came back to check the game, corrected the ship back down 4:29:44 Decided than 44,440,000 is a nice round amount and finished the level 4:31:48 Failed attempts at Savara with full weapons bought that were at the store. Suddenly everything became harder despite having weapons up to 11 4:35:55 Brought custom ship with even more overpowered big guns to mop up 4:50:29 Finishing Episode 1 with 45,089,457 score --- Full Story mode in Tyrian has a shop system with weapons costing increasingly more for each upgrade and you earn your money by collecting coins and gems as well as directly by destroying enemy ships, installations and projectiles. There is a built-in cheat code in form of command line to give player 1 million cash but there is a in-game workaround that doesn't involve cheating, too. Several mid-level bosses stop level scrolling until you defeat them and - in one of early secret levels - one such boss, a turret shoots infinite number of projectiles - that earn you money while you shoot them down. So the solution is to not destroy the turret but fly to the side and defend against the projectiles as long as you feel like - usually a million or two allows you to buy everything (if you're also impatient you can use in-game turbo mode using Backspace+1 to speed things up). But... there are consequences. Normally as use earn points the game adjusts enemy strength to match you perceived skill level and game progression - to make later levels harder than the first ones - aka rubberband difficulty. When Tyrian thinks you killed countless hordes of enemies it makes even the smallest ships hard as nails and shoot high damaging and very fast projectiles, way more difficult than normally found so early in the game. If you get overboard with greed - like in this demonstration - you end up with more than you can bite, especially that early game weapons/equipment are not that great even when upgraded - here after several unsuccessful tries I switched to a custom maxed out ship to finish the episode. So it's best to be a moderate - not to greedy after all - and find a golden centre of how much cash you really need. --- Tyrian is a vertically-scrolling shoot 'em up for the MS-DOS operating system, originally developed by World Tree Games and published by Epic MegaGames in 1995. The game received a few updates along the way, which included new features and bug fixes. The last official release was Tyrian 2000, published in 1999 by XSIV Games. The game was officially released as freeware in 2004. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar.