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Merch: https://my-store-c4d16d.creator-sprin... Support the channel: Patreon: / franky_d_crafter Like what you see, come check me out on these other platforms Facebook: / frankydcrafter Instagram: / franky_d._crafter Twitter: / frankycrafter Hi, I’m Franky, and today I’m making some awesome sewer tiles. I wanted to make these tiles stand out from any of my other tiles. The sewage wasn’t going to be enough of a difference. I dedicated a lot time painting these just right. All while still experimenting with resin. One of those materials I’ve been too scared to work with. Talking about the resin, I ran into a few problems I still have to figure out. Problems I failed to mention in the last episode. Alright, let’s get into this. Welcome back gang, let me tell you something about how I dm. When I build dungeon, I actually stray away from doing long halls unless they make sense. When you look at buildings, you notice that things tend to be split by rooms, not halls. Players still like that sense of cloister phobia, so how do we compromise. Easy, make your dungeons stand out from each other. Capitalize on what kind of dungeon is best for what type of game play. It’s nice to have one set of tiles that you use for everything, I get i. But at the same time, if you are playing a lot with the same group, I think it’s best to spice things up with different dungeon styles. Long Galway’s don’t make sense for buildings but they make perfect sense for something like the sewers. Sewer tiles is that project I’ve put off for too long and honestly I think it was such a missed opportunity. Specially because its one of those projects you can basically offer players to explore in just about any town settjng. Stay till the end for some extra builds we’ll knock off while we are here in the seeers. So let me show you how I made mine.