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In this brief tutorial, I'll guide you through the process of creating an edge-detect node for EEVEE and/or Cycles rendering. For a more streamlined written guide, follow these steps: 1. Import or Model Your Mesh: Begin by importing your mesh or creating it within Blender. 2. Set Up the Material: With your mesh selected, open the material editor and generate a new material. Within this material, insert an Attribute node. Configure this node to match the attribute you'll later define in the Geometry Nodes modifier. 3. Introduce Geometry Nodes: Apply the Geometry Nodes modifier and insert a Normal node. Connect this node to two Attribute Blur nodes, both set to "Vector." Additionally, add an Integer node set to 0 and a Math node with its second value set to 1. Connect the output of the Integer node to the iteration input of the first Blur attribute node, and connect the output of the Math node to the iteration input of the second Blur attribute node. Connect both "Blur Attribute" nodes to another Vector Math node set to "Dot Product." Then, link the output of this node to a "Color Ramp" node with the position set to 1 and the value set to 0.995. For additional edge blurring, you can also include another Attribute Blur node set to "Color." 4. Connect the Output: Plug the output of your final node into the output node. 5. Adjust Modifiers: Navigate to the "Properties" panel and access the "Modifiers" tab. Under 'Output Attributes,' assign a name to your attribute and ensure you use the same name within the material/shader editor. Feel free to experiment and customize the settings to achieve your desired edge-detect effect! If you found this tutorial helpful, please consider giving it a thumbs up 👍 and subscribing for more Blender-related content. Thank you for watching! 🎉