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Rise of the Ronin demo

Development on Rise of the Rōnin started in 2015, with PlayStation Studios' XDev assisting.[8] According to Team Ninja president Fumihiko Yasuda, they wanted to create a game that depicts Japan in its darkest times, citing the Bakumatsu-period as an era video games would "shy away from". The game's setting would also lend itself well to their expertise, due to their experience making games focused on ninja and samurai, such as Ninja Gaiden and Nioh. According to Yasuda, Rise of the Rōnin is the most ambitious project Team Ninja has developed.[3][2] Developing an open world title has been a particular challenge for Team Ninja, as they only developed linear, level-based games until now. Yasuda cited creating passive non-player characters as "impactful" and "challenging", as in their previous titles everything on-screen was for the player to defeat.[4] Film director Keishi Ōtomo, well known for his work on the Rurouni Kenshin film series, served as the Opening and Real-Time Cinematics director for the game.[9] Commenting on his work, Ōtomo stated he wanted to show the buildup of energy in the darkest moments of the Bakumatsu, as the people "waited for everything to implode".[10] He was impressed by the attention to detail Team Ninja had in creating the world, noting they had done their historical research well. Rise of the Rōnin allows players to create a custom character.[1] Combat features a wide array of weapons common during the Boshin war, such as katanas and various Boshin war firearms.[2] The game features story choices at key moments, allowing players to side with or fight against various non-player characters, affecting the story.[3] Historic cities Yokohama, Kyoto and Edo can be explored, as well as areas in the countryside. The player can traverse with various means, such as a horse, grappling hook or glider.[4] The game features the ability to swap between three difficulties, as well as a three player cooperative multiplayer mode.[5]

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