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This unique character look was inspired by the simulation tests done by the Character Simulation Department, which were so successful, they became the inspiration for the ”Kimura” sequence. We will talk about the workflow we used for creating ”Gooey Kimura”, how we worked together with animation, as well as how simulation was used to guide animation to achieve more fluid motion. We will also discuss the challenges we had to overcome to create an animated, yet dynamic character, which felt natural and maintained the animator’s intention while delivering a physical simulation that conveyed the essence of the character. character rigging, blender character animation, maya rigging plugin, maya rig review, animation techniques, blender control rig, how to download rigged characters for maya, learn character animation, animation reference, unreal engine animation, character animation in maya, maya advanced rigging tutorial. giving personality to procedural animations, procedural animation tutorial, procedural animation game, unreal engine control rig procedural animation , procedural animation blender. rope rigging in maya, simple rigging in blender, maya advanced rigging tutorial, maya rigging tutorial for beginners, rigging techniques, what is rigging in animation, rope animation in maya, maya rigging tutorial, human rigging in maya, skeletal animation, maya advanced rigging tutorial, simple rigging in blender, cinema 4d charcter rigging, unity animation rigging, how to rig low poly character in blender, how to make rig controls in blender, how to rig a player model, apps for rigging in animation.