У нас вы можете посмотреть бесплатно RTCWIMPOSSIBLE: High Pressure No Mercy или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
#returntocastlewolfenstein #wolfenstein #rtcw #realrtcw #impossible #walkthrough #addons #mods #realism #nosaves #secretarea #secretzone #gold #treasure Description: Loffy's new map - real Hell! Thanks for the work done! The hardest part is the beginning and the snipers in the secret area. Near the end, unfortunately, I had to quit the game. Sorry for this. RealRTCW version: 5.3 Difficulty Level: Realism Number of deaths: 1 [06:55] That lucky Panzerfaust guy. RTCW (addons, mods) Playlist: • RTCW (addons, mods) https://steamcommunity.com/sharedfile... How to install and play: 1. Subscribe In the RealRTCW Steam Workshop (click Subscribe) to download the map automatically. 2. Start RealRTCW, click ADD-ONS, and select Rtcwimpossible. Click Launch, and the map will load. For Mappers and Modders — No Copyright: The .map file is included for anyone to use. All my maps are in the Public Domain. This applies only to my maps, not to other RealRTCW maps created by others. RTCWIMPOSSIBLE: HIGH PRESSURE NO MERY This is what happens when the Axis stops building facilities and starts building a controlled nightmare. This is not a base. It is a sequence of test arenas stitched together to measure endurance, panic, and how long an intruder can keep moving before the place grinds him down. Narrow courtyards that funnel you exactly where they want you, a Venom lift that exists to enforce “order” (and smoke), and an incendiary corridor engineered to turn mistakes into a crisp life lesson. Your objective is brutally simple: get in, locate four treasures and the Star, and extract by returning it to the safe area where you spawned. Of course OSA does not know where these things are. The Star, for example, the Axis moved it, hid it, and booby-trapped the path with the kind of theatrical cruelty they call “security.” The deeper route reportedly begins when you find the dark hall, and yes, some arenas are guarded by Super Soldiers and flame zombies, because the Reich never misses a chance to make suffering feel like a spectacle. Near your insertion point there are civilians, and the Axis will execute them the moment you give them a reason. So you are not just fighting for progress. You are fighting to keep collateral from becoming a score screen. And since the title is honest: this map is deliberately hard. Supplies exist, but not as kindness. They are bait, paced to keep you advancing so the pressure can keep climbing. The arenas are designed to make you push, recover, push again, until your decisions shrink into reflexes and your confidence turns into noise. So go on, subscribe and play it. Tell yourself you are built different. Plenty of agents thought the same thing. The map does not care. Bring the four treasures and the Star back, or become another quiet entry in an Axis report filed under “successful trial.” Timestamps: 00:00 - Start 00:05 - Mission 00:22 - Secret Area#1 06:19 - Secret Area#2 06:55 - Death [Panzerfaust guy] 09:24 - Secret Area#3 16:12 - Secret Area#4 16:41 - Snipers! 17:30 - All treasures collected [Objective complete] 21:12 - Star 21:24 - Battle