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Improved Teleporter v 2.2. - still in deep alpha version and probably stay this way permanenty. Big trigger binded to entity, which spawned by projectile on explosion teleports via relay to entity. Supported by hidden placed prop with some separate code far away from play area. Projectile spawns pickable grenade, so when teleporter is picked it returns grenade. Has 2 methods of teleportation: Direct (doesn't work sometimes) or direct while player is moving. Non direct: 1 teleporter is thrown, then next teleporter teleports to 1st one. V 2.2 adds: 1000 teleport commands. Lunacy, but works somehow. Still would run out of these numbers eventually. Gibbing on telefrag. Teleporter unique pickup. Teleporter model. Issues: Teleporter may run beyond 1000 teleport entity numbers and would stop to work. Enemy projectiles, seems to increase number count at least during fight. Grenade periodically appears in hands, when teleporter is picked. Requires not to pick up last grenade or use another one to get rid of this bug. Absolute balance hell in current state, since player may break game in many ways, by teleporting in different areas. No killing score. Even more broken shadow of a player. Full run for Kadingir Sanctum with mostly teleporter grenade and telefraging.