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my 3d cellular automata simulation written in rust with multi threading was sub-optimal. Using benchmarks with criterion and the help from my community, I learnt what the bottlenecks of this application are. Today I share the journey I went through to optimize my multi-threading code! Let's talk about the code... ;) original video 3D cellular automata video: • 3D Cellular Automata - complex behavi... 3D Cellular automata project links: Source code: https://github.com/TanTanDev/3d_cellu... IsseW gpu implementation: https://github.com/IsseW/cas Dstaatz atomics implementation: https://github.com/dstaatz/3d_celluar... BENCHMARKS I made for this video: https://github.com/TanTanDev/cellular... My discord group: / discord Want to support me? Patreon: / tantandev Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Credits: Music Prototype by Wintergatan Build Tracks Music Valentine by Wintergatan Music The Rocket by Wintergatan Music Non-Euclidian Geometry by Punch deck Music Brazilian Street Fight by Punch deck Music See The Light by Punch deck Wintergatan link: https://wintergatan.net/ License can be found on website Punch deck link: / punch-deck Punch deck license: https://creativecommons.org/licenses/... #rust #multithreading #review