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The first days are the most dangerous. In Going Medieval 1.0, a lone, disciplined soldier named Pebble arrives in an untamed land between two rivers, determined to survive the coming winter. With nothing but grit and skill, he begins laying the foundation for what may one day become a great city, Petrosa. In this opening chapter, Pebble races against time to secure shelter before the cold sets in. A modest cabin rises from raw timber as he fells trees, hunts deer, and prepares food to endure the harsh season ahead. When a traveling merchant arrives, the two strike a quiet bargain, and for a brief moment, the wilderness feels a little less empty. But winter is coming, and this is only the beginning. This series follows the rise of Petrosa (from a solitary outpost to a thriving medieval stronghold) if Pebble can survive long enough to see it. ________________________________________________ Going Medieval is a colony simulation and city-building game set in a harsh post-plague medieval world. You guide settlers as they construct layered settlements, manage resources, defend against raids, and survive dynamic seasonal challenges. With deep building systems, vertical construction, and complex survival mechanics, every decision (from food storage to shelter design) can mean the difference between life and death. Going Medieval Discord: / discord Going Medieval Website: https://foxyvoxel.io/