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https://www.turbosquid.com/3d-models/... Low-poly subdivision-ready 3D model of Jaguar TCS Racing Formula E Team Season 2024 - 2025 GEN3 Evo Race Car for the FormulaE season 11 with PBR materials (Specular and Metallic workflows). Suitable for computer/mobile games, broadcast, advertising, visualization. Advantages of the model: Very clean geometry; The model is maximally optimized for use in 3d games and VR; 5 Materials with textures set - separate for Body, Bottom, Common, Driver and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material; Textures size: Body - 4,096 X 4,096 PNG; St_Wheel - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Driver - 4,096 X 4,096 PNG; Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; Divided into functional parts and grouped for easy editing and using in game engines; The model consists of 49 separate objects grouped together. Each of these objects has a simple and understandable name; UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed; Specular and Metallic workflow textures included! Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image. Polygons count: 51,491 (no n-gons) Subdivision 1 polygons count: 411,370 Subdivision 2 polygons count: 1,645,480 Vertices count: 53,041 Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard. Body Textures (Specular/Metallic workflow respectively): Diffuse/Base Color (4,096 x 4,096 PNG) NormalMap (4,096 x 4,096 PNG) Specular/Metallic (4,096 x 4,096 PNG) Glossiness/Roughness (4,096 x 4,096 PNG) Emissive (4,096 x 4,096 PNG) Refraction (4,096 x 4,096 PNG) Ambient Occlusion (4,096 x 4,096 PNG) Model is available in the following formats: MAX (2021), - FBX, - OBJ, - 3DS, - DXF (2010). You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.