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In this episode, we go deep with @arashkeissami7745 into how @NiraOfficial is redefining the way large-scale 3D datasets are viewed, shared, and secured online. If you work with photogrammetry, laser scanning, BIM, point clouds, textured meshes, or 3D Gaussian splatting, this conversation is directly relevant to your workflow. Arash breaks down: 👉Why traditional WebGL-based viewers struggle with large datasets 👉The real limitations of client-side rendering 👉How server-side rendering (pixel streaming) changes the game 👉Why multi-terabyte datasets can now be viewed on any device 👉The security risks of browser-based 3D viewers 👉How Nira prevents model extraction and GPU scraping 👉The practical differences between triangle meshes and Gaussian splats 👉Timeline comparison of 3D datasets (multi-epoch inspection) 👉BIM, IFC and STEP file support roadmap 👉High-resolution video rendering and animation paths 👉Real-world use cases in AEC, construction, VFX, and entertainment We also discuss: 👉Why tiled rendering looks “muddy” 👉Why 3D Gaussian splatting is visual-first, not geometry-first 👉How to compare 3D scans from different years 👉The reality of SaaS pricing in 3D 👉Cloud GPUs (RTX 6000) vs client hardware 👉Data security in enterprise and military environments This episode is essential for professionals in: 👉Architecture, Engineering & Construction (AEC) 👉Reality Capture 👉Drone Mapping 👉Virtual Production 👉Infrastructure Monitoring 👉Digital Twins 👉Spatial Computing If you are delivering large 3D datasets to clients and struggling with crashes, slow loading, or security concerns — this is required viewing. Chapters 00:00 – The Core Problem Nira Solves 03:20 – Early 3D Career & The Web Visualization Vision 08:45 – The Chair Configurator Story (Where It All Started) 12:50 – What Nira Actually Does (Live Showcase) 16:15 – Server-Side Rendering Explained (Pixel Streaming) 18:30 – Why Tile-Based Rendering Fails at Scale 22:30 – Competition & Market Positioning 27:05 – Free Model Strategy & Product Validation 33:55 – Data Security & Why WebGL Is Vulnerable 40:00 – Upcoming Features: BIM, IFC, STEP & Tiled Support 45:05 – 3D Dataset Comparison (Timeline Feature) 52:05 – High-Resolution Video Rendering Roadmap 56:40 – Large-Scale Gaussian Splat Showcase 01:01:30 – Mesh vs Gaussian Splat: Geometry vs Visual Fidelity 01:03:40 – Interior + Exterior Seamless Capture Example 01:07:00 – Point Clouds, Panoramas & Mobile Laser Scanning 01:09:00 – The Future of UX in NIRA