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Sekiro was a different game at release. Not as different as Elden Ring, because of the size of that game, but still. Many small details changed, and some gadgets and skills worked a little differently, be it because of how much they used to cost, or some mechanics were straight up missing (Mist Raven). In this video, we're having an analysis of everything that changed, from the factory version that came with the CD even before the game was released, to the version we have nowadays, using the 1.06 patch. If you enjoy the video, hit the like button and subscribe to the channel. It helps me out a lot! Time stamps: 00:00 Why play these games in 1.00? 00:43 Different deathblows 01:39 How broken was the AI? 02:50 What bugs did we have? 03:36 Strategic resurrections 04.07 Different names 05:46 Hirate archers parrying you 06:09 More polishing needed 07:14 Missing mechanics 08:42 Pacifying agent too strong 09:55 Skills and emblems 10:48 No patch 1.05 11:37 Next video idea #sekiro #fromsoftware #soulslike