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Holy freakin' cow this has been a long time coming. I worked on the filenames for English ACE credits warp for about a month straight, and eventually I found something that would work, but it required a very constrained heap manip (see the description of this video for more details: • Filenames and angle setups for Moon's Tear... ). Unfortunately I wasn't able to achieve that heap manip until I went and built Kyle's heap simulator, Project Oceanside myself. But here we finally have it. This was recorded from a NTSC-U N64 with an NTSC-U MM cartridge, and an original controller as well. Absolutely no cheats of any kind were used. ACE credits warp just straight up works on English. Isn't that amazing? Filenames: fn1a: J 0x50B0DC 0b 000010 00000101000010110000110111 = 0x08142C37 = 8Kit fn1b: SUBU V0, S0, A2 0b 000000 10000 00110 00010 00000 100011 = 0x02061023 = 26GZ fn2a: J 0x102868 0b 000010 00000001000000101000011010 = 0x08040A1A = 84AQ fn2b: ADDIU A3, S1, 0x0034 0b 001001 10001 00111 0000000000110100 = 0x26270034 = cd0q Heap Manip: Pot Address | Priority: 40f410 | 2 Instance Type | Address | Priority: 283 | 40f390 | 0 Overlay Address: 40e890 Load initial room: 1 Allocate: a2 Allocate: 6a Allocate: 9 Allocate: 6a Allocate: 18c Load room: 0 | Spawners: 0 | Use plane: 0 Allocate: 18c Allocate: 18c Allocate: 18c Allocate: 9 Allocate: f Allocate: 18c Allocate: 6a Allocate: 18c Load room: 1 | Spawners: 0 | Use plane: 0 Dealloc: e, 0 Allocate: a2 Allocate: 6a Allocate: f Allocate: 18c Allocate: 9 Allocate: 9 Load room: 0 | Spawners: 0 | Use plane: 0 Allocate: a2 Allocate: f Allocate: 9 Allocate: 9 Allocate: 18c Load room: 1 | Spawners: 0 | Use plane: 0 Dealloc: e, 0 Dealloc: e, 0 Dealloc: 82, 0 Dealloc: 82, 1 Superslide into room 0 with smoke still loaded using plane 0. Load room: 1 | Spawners: 0 | Use plane: 0 SRM Angle: InitialAngle=0x8000: Northern wall (double boxes, yellow stair flight, couch). 17 ESS turn(s) right: FinalAngle=0x0878. (1 frame before perfectly facing the camera). Last Targeted Angle: InitialAngle=0x6e0b: outer railing, chu. 61 ESS turn(s) left: FinalAngle=0x1af3. Facing Angle: start at 0x3e54: 2 ess left, bomb. 80 ess right to 0x0bd4 1 c-up right to 0x0814 GG Majora's Mask. I finally cracked you to the point that we have ACE credits warp on all NTSC versions in Observatory, even English (the version I was told ACE is impossible on). This is and probably will always be my most significant accomplishment when it comes to hacking this game. Time to sleep for a year.