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►Full SDL3 Series Playlist: • SDL 3 Tutorial playlist ►Find full courses on: https://courses.mshah.io/ ►Join as Member to Support the channel: / @mikeshah ►Discussion Forum: https://forum.mshah.io/ ►Lesson Description: In this lesson we will be working with the SDL_Surface. SDL_Surface is a generic structure that holds pixels. Images or even the window that we have created has a SDL_Surface to otherwise hold pixels, and we can copy pixels into this surface to otherwise change the screen. In this lesson we'll learn about a copy function -- known as 'blitting' to change the window surface by loading pixels from a bitmap image. As always, feel free to bring up any questions and discuss what you've learned! 00:00 Introduction 00:42 Code review of previous lessons 01:50 Drawing and Surface functions in SDL - SDL_Surface 03:05 Understanding of a SDL_Surface data structure 05:45 SDL_LoadBMP 06:26 Loading a new surface into SDL and copying it ("blitting") to the window - SDL_BlitSurface 15:20 Success, software rendering manipulation of pixels 16:26 Code Review and Conclusion ►YouTube Channel: / mikeshah ►Please like and subscribe to help the channel! ►Join our free community: https://courses.mshah.io/communities/...