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A deep dive into the real-life science and engineering behind Call of Duty: Infinite Warfare to see how "realistic" the game is. There's a lot to discuss, so get comfortable! If you notice anything that deserves further clarification, or seems to be incorrect, please feel free to leave a comment and I will make an effort to address it. The overwhelming majority of game footage is from Call of Duty: Infinite Warfare (2016), and CG scenes are rendered in Blender. When used, third-party assets are cited when they appear or are not subject to copyright, and in either case are presented under fair use for educational purposes. Historical documentation is presented for educational purposes. Chapters: 00:00:00 Intro 00:08:48 Europa - Campaign 00:14:19 Europa - Frost 00:27:25 Earth Part 1 - Campaign 00:52:14 Earth Part 1 - Jackal Mission 00:58:31 UNSA Retribution 01:05:49 Moon - Campaign 01:30:28 Moon - Terminal 01:50:40 Venus 02:02:15 Titan Part 1 02:20:55 Titan - Jackal Mission 02:23:24 Titan - Grounded 02:37:19 Titan Part 2 02:46:15 Uranus 02:56:07 Neptune - Campaign 03:02:09 Neptune - Frontier 03:22:09 Pluto - Campaign 03:32:00 Pluto - Jackal Mission 03:35:36 A Short Discussion of Eris 03:37:17 Mercury & Vesta 04:05:57 Vesta - Scorch 04:26:06 Vesta - Jackal Mission 04:32:03 Earth Part 2 04:41:37 Mars Part 1 04:51:04 Mars Part 2 - Campaign 05:01:39 Mars Part 2 - Crusher 05:13:40 Mars Part 3 - Skydock 05:34:12 Mars Part 3 - Campaign 05:49:51 Cygnus X-3 06:01:07 Conclusions 06:12:54 Thank you very much for watching!