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Synopsis: In the near-future, Earth’s surface has been overtaken by a mysterious mechanized threat known only as the “ARC” machines. Humanity has been forced to retreat underground into a sanctuary city called Speranza. From there, small teams of scavengers—known as Raiders—venture to the surface (“topside”) to retrieve valuable resources needed to sustain the underground society. Players assume the role of a Raider and can embark solo or in squads of up to three. The idea: Gear up in the underground base, craft/upgrade equipment, prepare your load-out. Go topside for a time‐limited “raid” into dangerous territory: scavenge loot, fight the ARC machines and contend with other Raiders. The objective: Extract alive. If you’re killed or fail to extract, you risk losing your spoils and possibly your gear. When you’re back underground, you spend your loot, upgrade your Raider, unlock new skills, buy/craft new gear—and then you decide whether to go again. It’s a PvPvE extraction shooter: meaning you’re battling AI threats (the ARC machines) and other human players while trying to escape with loot. The world has an atmospheric contrast: the ravaged topside world (ruins, mechanized terror) vs. the underground hub of Speranza (workshops, traders). Decisions matter: what you bring into the raid, how you operate (aggressive vs. stealth/scavenger), whether you extract or risk pushing deeper. Progression between raids: skill trees (Survival, Mobility, Conditioning), gear upgrades, crafting.