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Jason plays through the last tutorial scenario (0.4) for Assassin's Creed: Brotherhood of Venice from Triton Noir. RULES CORRECTIONS - 15:53 - Exposed markers go into the destination tile of the Assassin, not the origin tile with the bad guys 30:50 - The Assassins should have gone Incognito (stealth) with no enemies on the board. 31:30 - The last round of the scenario was a bit of a rules mess, which I only half apologize for since I was caught up in the fun. Two Agile guards should have shown up at B, with a Crossbowman at C. The Agile Guards should not have moved since they were standing on an objective. Had I moved an Exposed Assassin away from a space with a guard, they would have followed me following the Hunt rules. - - - - - Join our Patreon - / onestop Podcast - / user-318456537 One Stop Co-Op Shop Streamed - / @co-opguild Join our Discord - / discord Facebook - / onestopcoopshop - - - - - 0:00 - Introduction 2:55 Component Overview 6:15 Rules Overview 16:58 Playthrough ----- Music - Music - Italian Background Music - • Italian Traditional Background Music For V...