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Magicka Necromancer Iron Atronach Parse (Blackwood) BGM: Fairy Tail Magicka Necromancer has been the most popular class in trials due to their colossus ultimate providing major vulnerability debuff to the group. The rotation is very similar to wardens, with good AOE potential. Although Death Knell passive now gives 4% per skill instead of 10% per skill against targets under 25% health, it's still very competing in terms of DPS. My player skill isn't enough to reach higher DPS but the potential is definitely higher with the same build (106k+) and I'm tired with this class after more than 10 hours practicing just for this patch. Daggers are slightly better on dummy parses (1~2%). In real fights considering the lack of physical penetration, support sets from healers/tanks like Encratis Behemoth, the difference is very small. Therefore, inferno is generally used in most content, while having the advantage of light attacking at range. Here we are using the new mythic item, Harpooner's Wading Kilt. This item set gives you stacks of critical chance and critical damage, but you lose stacks by taking direct damage. It might not be used in every scenario, but it is a decent option if you can keep up the stacks. For the non-mythic setup, just use the traditional Monster set + 2x 5-piece set. Build: https://prnt.sc/145oacr Parse: https://prnt.sc/145o2ss In real fights where you cannot keep up Siroria stacks, consider the following sets Alternative gear choices: Perfected False God's Devotion (more sustain) Burning Spellweave Medusa (Heavy armor set, make sure to use weapon + jewelry) Diamond's Victory Viable monster sets for non-mythic setup include: Zaan (Best single target set at melee range) Maw of the Infernal (Ranged) Grothdarr (Easiest set to obtain for beginners) Slimecraw (Solo / without good healer support) Iceheart (Solo / more survivability) 1pc + 1pc Spell crit monster set for more AOE potential, one of them must be slimecraw because it's the only exception of 1pc crit with higher value Traits and Glyphs: Body pieces: All divines + Magicka Glyph Dual Wield + Inferno: Nirnhoned/Precise + Precise daggers with flame + poison enchant, infused inferno with weapon damage enchant backbar Double Inferno: Precise + poison enchant front bar, Infused + Weapon Daamge (General) / Flame (pure single target) backbar Jewelry: Bloodthirsty Beginner's Set-up (CP160): Julianos + Mother's Sorrow + Any monster Set this set up also performs very well without much gear farm Attributes: 64 Magicka Skills Stalking Blastbones - Mystic Orb - Degeneration - Detonating Siphon - Inner Light - Shooting Star Avid Boneyard - Unstable Wall of Elements - Skeletal Arcanist - Scalding Rune - Channeled Acceleration - Glacial Colossus / Elemental Rage (only if you dont need to provide major vulnerability) Alternative Skills : Dampen Magic: Replace Scalding Rune for more survivability Crushing Shock: In case you want a skill to interrupt Force Pulse: Spammable with more AOE Channeled Acceleration: Replace Barbed Trap if needed Mundus: Thief Food: Ghastly Eyebowl is your best choice if you don't need extra health Clockwork Citrus Filet, or its cheaper version, Witchmother's potent brew, are good alternatives if you need more health, especially for beginners. Race: Khajiit in the video Alternative choices: Dark Elf / High Elf / Breton High elf, Khajiit, Dark Elf are within 1% difference Breton would be great for sustain, but around 3% lower than the other three Rotation (With Spammable): It's a dynamic rotation. The principle is to keep up DOTs / Buffs and reapplying them on time. If every DOT / Buff are up, use your spammable (Skull / Force Pulse) Necro has an easier rotation similar to wardens since we cast Stalking Blastbones every 3rd cast, so the stem of the rotation is Blastbones -- Skill -- Skill -- Blastbones -- Skill -- Skill -- Blastbones …. If you are far away from the target, you might need to fit 3 skills in between Blastbones instead of 2 Those skills between Blastbones casts will be any DOTs / Buffs just ended, if all of them are still up, spam Skull or any spammables For the priority of DOTs / Buffs Unstable Wall of Elements, Avid Boneyard, and Mystic Orb are the most important, then Siphon and Barbed Trap, Degeneration and Scalding Rune has the lowest priority Cast ultimate whenever ready to replace a spammable cast Rotation (DOT rotation): The stem is still the same with Blastbones every 3rd cast, but there isn't any spammable, when all the DOTs are up, reapplying scalding rune a bit earlier to take the explode damage would be a good choice. If you just cast Scalding Rune, Unstable Wall or Detonating Siphon would be your second choice. You should have a DOT ready to be cast every second most of the time so there shouldn't be cases that you have all DOTs up for more than 3 seconds and don't know what to cast.