У нас вы можете посмотреть бесплатно Super Smash Bros. Brawl - Classic mode - Ness или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008. Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username. Initial release date: January 31, 2008 Composers: Nobuo Uematsu, Shogo Sakai Mode: Multiplayer video game Awards: GameSpot Award for Best Fighting Game, MORE Nominations: VGX Award for Best Fighting Game, MORE Genres: Fighting game, Platform game, Beat 'em up Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu Ness is currently ranked 26th out of 38 on the tier list, a decent improvement from his placement in Melee, where he was ranked 23rd out of 26 characters. Ness possesses a strong aerial game with very useful aerial attacks, as well as effective tilts, effective throws, a projectile with great trapping and damage potential in PK Fire, a versatile projectile capable of very early KOs and mindgames in PK Thunder, and multiple powerful, reliable finishers (such as his back throw and back aerial). Ness is greatly hindered, however, by his exploitable recovery, the rather poor reach in most of his attacks, possessing one of the worst ground games in the game (due to his aforementioned poor range, his almost non-existent approach options on the ground, sluggish mobility and poor smash attacks), and by the 10 additional frames of lag he suffers when grab released, leaving him extremely vulnerable to grab release followups from almost every character, as well as infinite and zero to death grab release chain grabs (most infamously from Marth and Donkey Kong). Ness overall has below-average matchups with several counters, and he has had average tournament results. Feel free to like this video, Leave a comment below, and subscribe to my channel click the bell, and please tell your friends, tell your siblings, tell everyone you know to like this video, Leave a comment below, and subscribe to my channel click the bell as well, because I’ll really appreciate it. Also, Let me know what you think about this video and the best part that you like the most about it in the comments. Here’s a link to my gaming channel / @jetexmxs Here is a link to the Gridiron Megalopolis Website https://www.gridironmegalopolis.com/j...