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The ECO Game Residency, Districts, Citizens Selling, Store Owners Buying, and Food Tiers are all used in the video to show different player strategies that can evolve from government initiatives. I go over the specific laws that can be created on a server in ECO Game 9.4.6, and possible ECO 9.5. I use Atlantis as a location example, but any location could apply the same laws and ECO game strategies. To stimulate gameplay on long term servers, the government should create laws and project to keep things interesting, and give players an answer to 'what is there to do in ECO' on a long running server. You get to see the laws, and hear about ECO Game strategies from the player perspective. Use My Referral code when purchasing a Star Citizen Game Package to receive an additional 5000 in-game credits: STAR-PYQM-QZZK Hardware: Alienware Aurora R7 CPU: Intel I7 8700 @ 3.2 GHz, 6 Cores RAM: 16 GB memory @ 2666 Mhz Graphics: NVIDIA GeForce GTX 1070Ti, 8GB RAM Mic: Shure SM58 Pre-Amp/Mixer: M-Audio, M-Track