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How Sounds Get Into Games - Fundamentals Of Game Audio Implementation

A summary of how sounds get into video games. Providing a general overview with examples and explaining the basics of audio implementation. Huge shoutout to Sam for the great interview! Game Audio Learning Resources: https://gameaudiolearning.com/ Support us: Ko-fi.com/gameaudiolearning If you have any questions contact me here: [email protected] Helpful learning sources for audio implementation: Audio Middleware summary: https://www.yannisbrown.com/about-aud... How some of the most popular games used audio implementation: https://www.asoundeffect.com/gameaudio/ Wwise fundamentals: https://www.audiokinetic.com/download... Wwise 101: https://www.audiokinetic.com/learn/vi... Wwise 301: https://www.audiokinetic.com/learn/vi... Audio Implementation Unity:    • Introduction to AUDIO in Unity   Streaming Audio: https://www.audiokinetic.com/courses/... Video clips used: Shelter from the Storm - Ambient Rainy Scenes - Zelda: Breath of the Wild    • Shelter from the Storm - Ambient Rain...   The Witcher 3: White Orchard Ambience [no music]    • The Witcher 3: White Orchard Ambience...   Batman: Arkham Asylum - Medical Hall Ambiance (sparks, machines sounds, white noise)    • Batman: Arkham Asylum - Medical Hall ...   Welcome to Unreal Engine 5 Early Access    • Welcome to Unreal Engine 5 Early Access   Rooms and Portals Tutorial https://www.audiokinetic.com/library/... Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler    • Wwise to Unreal Season 2 Ep3 Footstep...   Michael G Wagner    / @michaelgwagner   Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling    • Game Audio with Unity and Wwise Part ...   Cyberpunk 2077: From Real-Life Cars to In-Game Rides    • Cyberpunk 2077: From Real-Life Cars t...   CYBERPUNK 2077 - Night Free Roam Gameplay (Ray Tracing 4K 60FPS ULTRA)    • CYBERPUNK 2077 - Night Free Roam Game...   Stop! You've violated the law!    • Stop! You've violated the law!   Mario Kart 7: Wii Maple Treeway [1080 HD]    • Mario Kart 7: Wii Maple Treeway [1080...   POKEMON SWORD Full Game Walkthrough Part 1 - No Commentary (PokemonSword Full Game) 2019    • POKEMON SWORD Full Game Walkthrough P...   03 Unity Basics Adding Footstep Sounds to Animations    • 03  Unity Basics   Adding Footstep So...   MetaSounds in UE5: From Miniguns to Music | Unreal Engine    • MetaSounds in UE5: From Miniguns to M...   Frostbite: Implementing a Scripting Solution for Your Editor    • Frostbite: Implementing a Scripting S...   The Division 2 (Debug Build) Slapback Reflection Audio Demo    • The Division 2 (Debug Build) Slapback...   Halo 3 - Anatomy Of A Game - Making Halo 3: Audio    • Halo 3 - Anatomy Of A Game - Making H...   Dishonored 2 | Aramis Stilton quotes and heart comments    • Dishonored 2 | Aramis Stilton quotes ...   Dishonored 2 Use Heart to Find Runes    • Dishonored 2 Use Heart to Find Runes   Fifa 21 Funny Commentary - Derek Rae gets ignored by Lee Dixon    • Видео   This glory kill synced perfectly with the music: Doom   / this_glory_kill_synced_perfectly_with_the_...   The Making of Horizon Zero Dawn    • The Making of Horizon Zero Dawn   Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix    • Wwise Tour 2016 - Blizzard Overwatch ...   Switch Longplay [001] The Legend of Zelda Breath of the Wild (Part 1 of 11)    • Switch Longplay [001] The Legend of Z...   14 Minutes of Monster Hunter World Gameplay - Gamescom 2017    • 14 Minutes of Monster Hunter World Ga...   It's Always Sunny In Philadelphia: Oh No You Don't    • It's Always Sunny In Philadelphia: Oh...   People In A Meeting · Free Stock Video https://www.pexels.com/video/people-i... The Outer Worlds - Systemic Splines for Audio design    • The Outer Worlds - Systemic Splines f...   Support us:   / gameaudioanalysis   If you have any questions contact me here: [email protected] Special thanks to Jonny and Max without whom the quality of these videos wouldn't be possible! #Audio Implementation #Sound Design Timestamps: 00:00 - Intro 00:19 - What Is Audio Implementation? 00:49 - Interactive VS Linear Media 01:14 - Basic Concept 03:35 - Interview With Sam 05:47 - Interview Summary 06:27 - How Sounds Get Into Games 08:05 - Middleware vs Game Engine 09:00 - Why Implementation Matters 10:05 - Implementation Examples 11:07 - What We Want The Player To Hear 12:48 - Optimization 14:00 - Outer Worlds Example 14:29 - How To Learn More

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