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Welcome to my Min/Max C.C. perfection day 115 challenge! In this series i will attempt reaching true perfection (no waivers, no joja), in the shortest time possible, while playing as efficient as possible. Day 10 - Skull cavern preparations. The entire day was spend preparing gear for day 11 s.c dive. picking up the iron pickaxe. getting salads and more cola. getting combat level 8 for explosive ammo receipt. getting down to floor 120 of the mines for the skull key. farming iron for bombs & bars for ammo I also did 2 more chore, not related to s.c requested to build a coop gift vincent on his birthday Mistakes i did this day - this day was very good, but i should had skipped joja cola (we i will be switching to Triple Shot Espresso), and selling some left over fish (the day before) to get myself third backpack upgrade today. Settings: Stardew Valley 1.6.15 Game seed : 1487260790 Legacy RNG (old RNG) : True Rules: The idea for the challenge is to make a min/max video that any PC player can replicate. All the information from the video will be enough to mimic the run without the usage of tools. (thus why it's also seeded run). By that logic, I will not use prediction tools while the game is open. This run is VANILLA. I'm not allowed to use ANY MODS during the run itself, meaning i must open the game without SMAPI. I will however allow the use of mods in between records to play and test, but i must not keep those days. (I also used them to find a good day 1 file, Just to save a bit of real life time) I will use animation canceling I will not use OOB (out of bounds) or spawn items using cheat-codes. I can use any prediction tool like mousypond's predictor, map predictor, or the use of the SeedFinding code. I will not however use them while in game/in recording.