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This video is the english version of a talk I had the opportunity to present at a French event called Addon. It was great to share insights about Material Creation. While there are countless tutorials on creating specific surfaces in software like Substance Designer and Substance Painter, there's a noticeable lack of resources addressing production constraints and, even more so, Art Fundamentals. These were primary topics I covered extensively during my mentorship, and I'm grateful for the chance to present a talk on them. This presentation is tailored for junior or aspiring Material Artists. My hope is that it's engaging, offers valuable cues, and maintains the integrity of concepts despite simplification. Cheers!