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Mike Matei attempts the Super Mario Bros 3. No Touch Challenge! Rules: No killing enemies, no power ups, no coins. When u get a game over and have to redo the levels you've beat, you're allowed to kill enemies. Note: There are certain levels where you HAVE to touch certain coins, blocks and enemies or there is no way to progress. Read Mike’s Blog ✜ http://www.mikematei.blog Guide: World 1 Level 1 No loop holes World 1 Level 2 No loop holes World 1 Level Fortress World 1 Level 5 Jump over the beetles as it starts World 1 Level 6 You can get the last two coins under the red Koopa World 1 Ship You have to kill the bosses to progress World 2 Level 1 You can touch the note blocks World 2 Level 2 No loop holes World 2 Fortress No loop holes World 2 Level 3 You have to hit the Koopas at the end to get into pipe World 2 Sun level No loop holes World 2 Level 4 No loop holes World 2 Pyramid You can grab the beetles. World 2 Ship You have to kill boss. World 3 Level 1 No loop holes World 3 Level 2 No loop holes. Jump on the right side of platform next to the three coins World 3 Level 3 Two spots on the blue platforms you can get the coins. World 3 Fortress No loop holes. Kill Boom Boom. World 3 Level 4 No loop holes World 3 Level 6 Jump from the bottom to avoid coins. World 3 Level 7 No loop holes World 3 Fortress No loop holes. Kill Boom Boom. World 3 Level 8 In middle of level, you can run and jump to avoid the three coins. World 3 Level 9 You can grab three of the white blocks. World 3 Ship You have to kill all bosses World 4 Level 1 No loop holes World 4 Level 2 No loop holes World 4 Level 3 Can get the last two coins (in the group of three coins in the air) World 4 Fortress No loop holes World 4 Level 4 No loop holes World 4 Level 6 You can get the coins when you jump gap. World 4 Level Fortress No loop holes World 4 Ship No loop holes World 5 Tower: Allowed to grab a coin but don't kill Goomba box enemy. If u landed on that one brick & enemy happens to be there, I'll let it pass. World 6 Level 3: Allowed the coins & turtle jump World 6 Fortress: Able to make jump World 6 Level 4: Need to grab 3 coins next to enemy. World 6 Level 7: No loop holes, just gotta bait the ball around & not kill it World 6 Level 8: Make enemy throw white blocks for u. World 6 Level 10: Make Beetles grab white boxes. Don't jump on turtle World 7 Level 1: Have to jump in btw turtles World 7 Level 2: Hit only 1 note World 7 Level 5: -Can't kill bomb-omb, must jump btw them. Only grab 1 white block. -Allowed to hit invisible coin blocks to form bridge on multiple occasions. -To kill spiny enemy in small space, must go up the pipe nearby & grab a white block & go back down pipe to kill Spiny with it. If you fail with the block by missing or it disappearing in your hand, you're allowed to keep repeating this process until you kill it. World 7 Fortress: Beat level the regular way. Need Tanoki suit to fly up to white pipe. World 7 Plant: No loop holes World 7 Level 6: No loop holes. -Make sure not grab any coins even if the musical note bounces you to them. World 7 Level 7: No Loop holes Just keep getting Stars from blocks. World 7 Level 8: No Loop holes World 7 Level 9 -A mushroom comes out of the middle noteblock that u need to jump on, don't worry about that, keep going. -Allowed to grab 1 white box per every pillar you encounter. Just don't accidently kill enemies with it. World 7 Fortress 2: No Loop holes World 7 Plant Level 2: No loop holes, must jump on each noteblock. World 7 Castle: No loop holes. Make sure not to stand on mole's hats, that would count as a death. Report this message sent 4 hours ago from UnstoppableWorld 8 Big Tanks: No loop holes. -Not allowed to touch cannon balls. Must dodge everything. TIP: Be patient most of the times and let the screen uncover more to be able to see more ahead World 8 Battleships: No loop holes (TIP: Be patient with each mole to let the stage scroll more) World 8 Hand Trap 1: (Hammer Bros) -Allowed to only kill 1 Hammer Bro from the 2 who are together. World 8 Hand Trap 2: (Fireballs) -Allowed to grab coins World 8 Hand Trap 3: (Cheep-Cheeps) No loop holes World 8 Airships: No loop holes World 8 Level 1: -Have to jump off flying turtle -As soon as you land on bulletbill tower, try to jump all the way to the other bulletbill tower Towards the end, jump off Note World 8 Level 2: -Allowed to grab any coins the note blocks make you grab. World 8 Fortress: -Allowed to grab Mushroom from box in Thwomp room. -Allowed to play as big Mario but if you get hit, you must restart level. -Must break block to get P-Block from it World 8 Super Tanks: No loop holes Bowser's Castle: No loop holes Mario 3 full stream part 1 • Mario 3 - No Touch Challenge PART 1 Mario 3 full stream part 2 • Mario 3 - No Touch Challenge PART 2 Mario 3 full stream part 3 • Mario 3 - No Touch Challenge PART 3