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With Integration and 7ckng Mad None of the rooms are particularly difficult to get perfect, the main difficult arises from doing all of them in one run. This challenge is very frustrating but with a good team it shouldn't take more than a few hours of trying. 0:00 Maiden 2 freezers, switch early, kill the crabs, don't stand in blood spawns. Self-explanatory. 3:02 Bloat Don't take damage, easy room. 5:41 Nylo Probably the hardest room. You need to right click nylos before attacking them because they can change colour a millisecond before you click them, and you won't have the reaction time to realise otherwise. Don't barrage/chin/scy pillars, and do minimal switches on boss to avoid misclicking. 10:48 Sotetseg Range with tbow or blowpipe (or rcb) and stand far enough away from your teammates such that you receive no splits (to make it more reclined). Tick eat all balls and dont make mistakes on maze. 15:27 Xarpus Sometimes the exhumed spawns can be unlucky but in trio this phase is relatively easy. In 4s and 5s this room is borderline impossible unless you have very good communication/spawns. Spec twice and range the rest of the kill. 19:10 Verzik Dont tank hits P1. At the start of P2, both freezers start in mage gear and prepare to freeze the first set of crabs. Then wait for them to explode and do P2, whilst keeping the purple crab alive until 35%. Don't use specs P2 for red skip as you will need them for the next phase. For P3, the tank should play it safe, and also avoid walking under Verzik at all costs as it gives you significantly less time to change prayers. Freeze all crabs that spawn. Run webs, then wait until yellows then double claw, the boss should die before death ball impact however it can be bounced if necessary to give more time to kill the boss. Recorded with ShareX https://getsharex.com/