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I added a short 10-second opening at the start of the video and a blooper reel at the end. Please take a look if you are interested. I attempted to clear all stages of the Steam version of HOD2 Remake under the following conditions. • Arcade mode • Highest difficulty level “Very Hard” • No damage • Rescue all civilians during the stage •Achieving the highest rank: Special Agent • Since it's not the original mode, only the initial pistol is used, no power-ups • No rapid-fire tools or cheat codes used *Restart function allowed *Original HOTD2 music used, The game screen is too dark, so I adjusted the brightness a little in editing. Related Videos ◆The House of the Dead 2 Remake – All 9 Hidden Weapons & How to Get Them [Full Guide] • The House of the Dead 2 Remake – All 9 Hid... ◆The House of the Dead 2 Remake – No Damage All Bosses (Very Hard, Pistol) • The House of the Dead 2 Remake – No Damage... The HOD2 Remake has received mostly negative reviews. As a long-time fan of the original, I also have a lot of thoughts about it. But since it’s been officially released, I decided to push through and take on the challenge of a no-damage clear. However, even in terms of gameplay, many parts feel poorly balanced—borderline unfair. In particular, Franklin before the laboratory in Chapter 6 felt so unreasonable that I honestly think it’s a design mistake. Here's how unreasonable Franklin is ・After emerging from the wall, he has invincibility frames, and the window to damage him before his attack lands is only about 0.4 seconds. ・Once invincibility ends, he’s already in his attack animation, making it impossible to interrupt. ・Enemies in Chapter 6 cannot be dismembered, so you can’t cancel his attack by destroying his arms either. ・His HP seems to be randomly assigned. On Very Hard, even the lowest HP roll requires 1 headshot or 3 body shots to kill—and pulling that low HP roll feels less than a 1/10 chance. •If you shoot the same body part consecutively, hitstun occurs, forcing you to change your aim each time. Honestly, a few rounds of debugging or playtesting should have revealed that this enemy placement was a mistake. Why was it left this way at release? The game even has an achievement that requires clearing the entire story without taking damage. If that’s the case, the design should at least make a no-damage run theoretically possible through strategy and skill. (And if the achievement is intended only for Original Mode with special weapons, then Arcade Mode—where those aren’t available—should be balanced accordingly.) Well... let's just enjoy the game anyway!! (that’s me giving up halfway through lol) 0:00 Opening 0:40 Chapter 1 5:56 Chapter 2 12:00 Chapter 3 16:57 Chapter 4 21:28 Chapter 5 27:51 Chapter 6 35:01 Bloopers Steam: https://store.steampowered.com/app/33... ---------------------------------------------------------- ©SEGA Publishers : forever entertainment s.a Developers : MegaPixel Studio #ガンシューティング #Rail_shooter