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13:06 to jump to start of olm fight Just an example prep raid I did mostly to show mage running at olm as well as the 4:1 melee hand method. To do it the way I do it you want to be attacking at the same time as the head turns for mage hand, and 1 tick after olms actions (e.g. head turning, regular attacks, specials) when attacking the melee hand. For mage hand, the easiest way to get in cycle may be to lose a few ticks once to get on tick with olm (you see me do this a few times during the fight). For melee hand wait for olm to do an action (head turning counts as well as any olm attack or special) and attack the melee hand exactly 1 tick after it turns. You may have to lose some ticks on purpose to fix your timing if you attack too late, just like with mage hand. Unfortunately I had rough rooms so I couldn't be overloaded for the end of mystics and guardians, though I'm still quite happy with a 22 min prep raid with this gear.