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Painter: detailed basic skills / Test server / Identity V 4 года назад


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Painter: detailed basic skills / Test server / Identity V

Painter: Summary report 1. The Painter carries 3 easels with canvas. When all 3 arts (pictures) are installed, the Painter can take the item from the chest. 2. In order for the Painter to draw a picture of the Hunter, he must remember his face once. 3. To remember the Hunter's face, the Painter must stand next to the Hunter and see his face. Moreover, if the Hunter looks at the Painter, and the Painter himself stands with his back to him, he also remembers the face. The main thing is that the "camera" of the Painter can see the face of the Hunter. 4. After the Painter has memorized the face, he can draw 3 pictures of the Hunter and place them on the map. 5. The painting process takes some time. During the painting process, the Painter can move, but cannot interact with objects. However, he can stop the drawing process and then continue. 6. When the picture is done, the Painter can install it: The picture cannot be destroyed (like the coffin of the Embalmer); The picture stands "forever" until the Hunter sees it; The charm of the painting affects the Hunter not only in a radius, but also spherically. That is: if the picture is at the bottom, and the Hunter is at the top (for example on a slide) within the radius of charm, then the picture will affect it. The second picture can be installed only after a certain distance from the other. You can't put two pictures close together. 7. When the Hunter passes next to the picture, he is charmed by it and begins to move towards it. If there is a window in front of him - he will jump over it. If the pallet - will break. If the wall - it will bypass. Hunter does not always choose the shorter path. 8. If the way to the picture takes a long time, then the effect of charm passes and the painting disappears. 9. With Excitement you can remove the charm effect from yourself, both when moving and when you are standing next to the picture. 10. Charm takes precedence over any action of the Hunter. The charm effect stops all dashes, jumping, active actions, teleporting, moving in a minecarriage, climbing stairs, teleporting to Leo's dolls and so on. 11. However, any influence on the Hunter by the Survivor takes precedence over charm. For example, you can knock down the charm effect with the Forward's stun or the Enchantress. 12. The Painter does not have a "middle" stage of the rocket chair. Its re-landing progress will continue from the moment it was untied. However, if it is seating a third time, he flies away. 13. Charm does not affect the Dream Witch. The picture is not set in the photo-world. Charm doesn't work in the photo world.

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